#pragma once
#ifndef Game_Logic_SceneLogic_h
#define Game_Logic_SceneLogic_h

#include "EntityLogicBase.h"

namespace Game {
namespace Logic {

class SceneLogic : public EntityLogicBase {
public:
    SceneLogic();
    virtual ~SceneLogic();
    virtual const RTTI& GetEntityRTTI() const;
    virtual void Update(Entity* gameEntity, const float& elapsedTime);
};


}
}

#endif